Vertex Buffer Object

Results: 47



#Item
31Computing / GLSL / Multisample anti-aliasing / Pixel buffer / Shader / Framebuffer Object / Rasterisation / Vertex / ARB / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.1 (Compatibility Profile) - July 25, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
32Computing / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Vertex / Framebuffer Object / Rasterisation / ARB / Computer graphics / OpenGL / Software

R The OpenGL Graphics System: A Specification (Version 4.0 (Core Profile) - March 11, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
33Computing / GLSL / Multisample anti-aliasing / Shader / Pixel buffer / Rasterisation / Framebuffer Object / Vertex / Rendering / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.0 (Compatibility Profile) - March 11,

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
34Computing / GLSL / Multisample anti-aliasing / Shader / Pixel buffer / Framebuffer Object / Rasterisation / Vertex / Rendering / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.2 (Compatibility Profile) - April 27,

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
35Computing / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Rasterisation / Rendering / Framebuffer Object / Vertex / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.1 (Core Profile) - July 25, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
36Data types / C programming language / Type theory / Tree traversal / Vertex Buffer Object / Struct / Pointer / ALGOL 68 / Void type / Computing / Computer programming / Software engineering

Going from a TriangleSet to the GPU in FreeWRL.! ! (Background - this short paper was written to help developers migrate CPU-based compute functionality to the GPU, so data and data path details may have changed, but th

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Source URL: freewrl.sourceforge.net

Language: English - Date: 2014-04-04 16:42:32
37Software engineering / Programming language theory / Enumerated type / C / Void type / Enum / E / Bit field / Vertex Buffer Object / Computing / Data types / Type theory

OpenGL2012Texture-Outlines

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Source URL: www.khronos.org

Language: English - Date: 2014-08-10 12:50:18
38Software engineering / Programming language theory / Enumerated type / C / Void type / Enum / E / Bit field / Vertex Buffer Object / Computing / Data types / Type theory

OpenGL2012Texture-Outlines

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Source URL: www.khronos.org

Language: English - Date: 2014-08-10 12:50:18
39Virtual reality / Video cards / Shading / Graphics hardware / GPGPU / OpenGL / Graphics processing unit / Shader / Vertex Buffer Object / Computer graphics / Computing / Software

OpenGL Bindless Extensions Jeff Bolz Overview Explain the source of CPU bottlenecks, past and present Show how new extensions alleviate these bottlenecks

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Source URL: developer.download.nvidia.com

Language: English - Date: 2009-04-24 14:42:10
40Computing / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Vertex / Framebuffer Object / Rasterisation / ARB / Computer graphics / OpenGL / Software

R The OpenGL Graphics System: A Specification (Version 4.0 (Core Profile) - March 11, 2010)

Add to Reading List

Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
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